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YSTP: Cloudflare Workers and Durable Objects Tutorial (Pt. 2)

This is the second part of the YSTP series. Make sure you read part 1 here. .

Caution
This was written with goal of making the content educational and not provided to be production-ready as is. Assess at your own risk.

Requirements

In order to follow along the tutorial and run the project (sidenote: A draft repository can be found here.) locally, you’ll just need Node.js.

If you want to deploy your own, you’ll need a Cloudflare account with the Workers Paid plan (5$/mo) as Durable Objects are only available then. Still, great deal.

Creating a Workers and Durable Objects base project

Let’s get down to business. This part is pretty straightforward, you just need to run:

sh code snippet start

npm create cloudflare@latest -- ystp

sh code snippet end

In the prompts, just pick the following:

  • What would you like to start with? -> Hello World Example
  • Which template would you like to use? -> Hello World Worker Using Durable Objects
  • Which language do you want to use? -> TypeScript (be civil)
  • Do you want to deploy your application? -> No (be civil x2)

After this you should have a starting project ready to give it a go. It’s easy to run it locally, so leave a terminal running with:

sh code snippet start

cd ystp
npx wrangler dev

sh code snippet end

Starting point

Feel free to look around the template if you want but I’ll strip down the src/index.ts to the following

typescript code snippet start

import { DurableObject } from "cloudflare:workers";

// Durable Object
export class MyDurableObject extends DurableObject<Env> {
  constructor(ctx: DurableObjectState, env: Env) {
    super(ctx, env);
  }

  async fetch(request: Request): Promise<Response> {
    return new Response("Hello world!");
  }
}

// Worker
export default {
  async fetch(request, env, ctx): Promise<Response> {
    let id: DurableObjectId = env.MY_DURABLE_OBJECT.idFromName(new URL(request.url).pathname);
    let stub = env.MY_DURABLE_OBJECT.get(id);
    return await stub.fetch(request);
  },
} satisfies ExportedHandler<Env>;

typescript code snippet end

Our entrypoint the Worker’s fetch function, which is instantiating (sidenote: Worth noting, each instance of the DO has its own separate storage.) a Durable Object by creating an id from a human readable string, in this case the pathname of the request. It then lets the DO handle the request through its fetch method (the only method that can return Responses directly from the DO).

You can check it’s working by:

sh code snippet start

sam@flynn:/tmp/ystp$ curl localhost:8787/
Hello world!%

sh code snippet end

Updating the name of the DO

Before we move on with building the thing, let’s update the name of our DO to accurately describe what it’ll do, so we’ll name it Relay. Besides updating the name of the class add the following changes to your wrangler.json

json code snippet start

{
//...
  "migrations": [
    {
      "new_classes": [
        "Relay"
      ],
      "tag": "v1"
    }
  ],
  "durable_objects": {
    "bindings": [
      {
        "class_name": "Relay",
        "name": "RELAY"
      }
    ]
  }
//...
}

json code snippet end

That will not be enough, as we haven’t updated the TS types. To do, so run:

sh code snippet start

npm run cf-typegen

sh code snippet end

Now we can update the Worker’s fetch to use the updated bindings:

typescript code snippet start

    // ...
    let id: DurableObjectId = env.RELAY.idFromName(new URL(request.url).pathname);
    let stub = env.RELAY.get(id);
    // ...

typescript code snippet end

You should have no type errors and the server should still be working now. So let’s move on.

Building a relay

We’ll start by allowing 2 parties to communicate, forgetting about the file sharing for now. Let’s get the WebSocket relay sorted first.

We need to differentiate between the 2 clients, so we’ll allow 2 paths: /send and /receive and handle them differently. Update the Worker’s fetch:

typescript code snippet start

//...
	async fetch(request, env, ctx): Promise<Response> {
		// Make sure it's a WebSocket request
		if (request.method == 'GET' && request.headers.get('Upgrade') == 'websocket') {
			// Make sure it's one of the expected paths
			if (request.url.endsWith('/send') || request.url.endsWith('/receive')) {
				let id: DurableObjectId = env.RELAY.idFromName('1234'); // We'll update this later.
				let stub = env.RELAY.get(id);
				return await stub.fetch(request); // Handle the request in the DO
			}
			return new Response(null, { status: 404 }); // Unsupported path
		}

		return new Response('Expected WebSocket upgrade', { status: 426 });
	},
//...

typescript code snippet end

The changes are pretty much self-explanatory but to summarise we’re now making sure all requests are WebSocket requests and we’re only allowing /send and /receive paths.

A more subtle change is that we’ve hardcoded the DO id we’re going to use (as we can’t use the pathname anymore, since /send and /receive would instantiate and communicate with different DOs).

We can now update the DO to handle the 2 requests and accept the WebSocket connections.

typescript code snippet start

  //...
  async fetch(request: Request): Promise<Response> {
		// Get WebSocket pair
		const webSocketPair = new WebSocketPair();
		const [client, server] = Object.values(webSocketPair);

		// Accept WebSocket and set appropriate tag so we can find it later.
		if (request.url.endsWith('/send')) {
			this.ctx.acceptWebSocket(server, ['sender']);
		} else {
			this.ctx.acceptWebSocket(server, ['receiver']);
		}

		// Return the client side of the connection with 101 Switching Protocols.
		return new Response(null, {
			status: 101,
			webSocket: client,
		});
	}
  //...

typescript code snippet end

Cool. This code is quite simple too but let me go over it. We’re getting the client and server side of the WebSocket connection.

We can then accept the server side of the connection with this.ctx.acceptWebSocket and can pass in an optional array of tags we want to add to this connection. You’ll see why this is important shortly .

Once we’ve accepted the server side of the connection we “return” the client side and we can consider it established.

That’s great and all but we’re neither sending nor receiving any messages. How can we do that? Let’s add some more code to the DO:

typescript code snippet start

//...
  handleSenderMessage(message: ArrayBuffer | string) {
    const [receiver] = this.ctx.getWebSockets('receiver');
    receiver.send(`[FROM SENDER]: ${message}`)
  }

  handleReceiverMessage(message: ArrayBuffer | string) {
    const [sender] = this.ctx.getWebSockets('sender');
    sender.send(`[FROM RECEIVER]: ${message}`)
  }

  webSocketMessage(ws: WebSocket, message: ArrayBuffer | string) {
    const [tag] = this.ctx.getTags(ws);
    switch (tag) {
      case 'sender': this.handleSenderMessage(message); break;
      case 'receiver': this.handleReceiverMessage(message); break;
    }
  }
//...

typescript code snippet end

The DO has a webSocketMessage method that acts as a callback on every WS message received. It makes both the WebSocket that sent the message and the message accessible.

Since we tagged the connections when accepting them, we can tell them apart. We then keep it clean by handling each in a different method, which effectively relays the message to the other party.

Testing the relay

And that’s pretty much it. We should have a working relay, let’s try it out. You can use any WebSocket client you want (or write the code yourself) but I’ll use a browser version so it nicely fits in a screenshot 😇. relay-test-1

You can see both clients were able to establish a connection and send messages that the other party received. All relayed by the DO.

Building YSTP

We now have some solid foundations for what we want to do. There are some tricky concepts with what we’ve done so I’ll leave it here so you can play around and I’ll start implementing YSTP in part 3 of the series.

See ya then!